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by Seekhunt
22 October 2011, 12:14
Forum: General Forum
Topic: 2012 Bug Reports
Replies: 191
Views: 44132

Re: 2012 Bug Reports

just gonna do a quick note. The ports on the island maps needs to be placed in a very specific area. My first map is the "two sisters" to islands that is. And only on one of the islands in the lower area could i place a port. when you click on the port in the menu you should be able to see...
by Seekhunt
15 September 2011, 15:53
Forum: News
Topic: Cities XL 2012 Reveals Upgrade Details
Replies: 125
Views: 38048

Re: Cities XL 2012 Reveals Upgrade Details

well since they want us to pay that much money for what ever little stuff this game brings.

i just thought i could make a "just a crazy wish as they do" with the 3 installment of a game that has only change so little from the original that it all could have been one big patch.
by Seekhunt
15 September 2011, 14:30
Forum: News
Topic: Cities XL 2012 Reveals Upgrade Details
Replies: 125
Views: 38048

Re: Cities XL 2012 Reveals Upgrade Details

You could've summed this up in one sentence: "Players will be able to upgrade from CXL2011 to 2012 for 14.99 and enjoy 280 new buildings and 15 new maps, plus modding tools". Everything else in here is simply not new. I take this as a hint that says "look guys, you've got some new bu...
by Seekhunt
15 September 2011, 12:44
Forum: News
Topic: Cities XL 2012 Reveals Upgrade Details
Replies: 125
Views: 38048

Re: Cities XL 2012 Reveals Upgrade Details

i am confused.

Was this the only info or could we read more about it somewhere?
The difference between the 2 games was not much news as we know this already.

So are there a link or something for a specific difference / this is what 2012 will have?
Other wise this was nearly useless.
by Seekhunt
02 September 2011, 17:00
Forum: General Forum
Topic: Cities XL 2012 discussion thread - READ FIRST POST
Replies: 742
Views: 111066

Re: Cities XL 2012 discussion thread

OH thank you thank you every one. How nice to read all these comments. They are so true. And to the moderators, yes we could just wait for the game before we nag it down. But i just dont would believe that anyone would buy anything without knowing anything about the product, before they got it in th...
by Seekhunt
02 September 2011, 14:42
Forum: General Forum
Topic: Cities XL 2012 discussion thread - READ FIRST POST
Replies: 742
Views: 111066

Re: Cities XL 2012 discussion thread

Oliver wrote:
Well, not interested in the game anymore I'm afraid.


Then leave.



Yes yes... surely a Totally out of line answer from a moderator. I hope you somehow will be punished for that answer. very unprofessional :shock:
by Seekhunt
02 September 2011, 13:26
Forum: General Forum
Topic: Cities XL 2012 discussion thread - READ FIRST POST
Replies: 742
Views: 111066

Re: Cities XL 2012 discussion thread

i dont even want to say much about this. Just that i am with all of you. Sad Sad "update", if we can even call it that.
by Seekhunt
31 August 2011, 19:04
Forum: General Forum
Topic: Cities XL 2012 discussion thread - READ FIRST POST
Replies: 742
Views: 111066

Re: Cities XL 2012 discussion thread

i must say that too. No matter what, this is very unusual for a game company to not show anything at all about their upcoming game. It is to the point where i can only imagine that there really is no new groundbreaking stuff about the game (as others have said before) I have not in any other game co...
by Seekhunt
31 August 2011, 12:45
Forum: General Forum
Topic: Cities XL 2012 discussion thread - READ FIRST POST
Replies: 742
Views: 111066

Re: Cities XL 2012 discussion thread

i think we have talked about nearly every thing in this game and that all topics is dead now ;-)

So yes, very sad the we dont get anything from the game other then a wooping 3 photos :shock:
by Seekhunt
16 August 2011, 13:02
Forum: Custom Content Forum
Topic: Cities XL 2012 modding tools discussion
Replies: 180
Views: 55792

Re: Cities XL 2012 modding discussion

arh sorry. I thought this was a new topic that has been started. Had not seen it was a month old :roll:

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