Cities XL 2012 Unveils Its Official Trailer!

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X-Flame
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Re: Cities XL 2012 Unveils Its Official Trailer!

Postby X-Flame » 20 October 2011, 09:46

I saw pyramid buildings. Exceptional Elite buildings perhaps?
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mr-tom
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Re: Cities XL 2012 Unveils Its Official Trailer!

Postby mr-tom » 20 October 2011, 09:52

X-Flame wrote:I saw pyramid buildings. Exceptional Elite buildings perhaps?


Exceptional office building IIRC
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AzemOcram
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Re: Cities XL 2012 Unveils Its Official Trailer!

Postby AzemOcram » 23 October 2011, 01:08

Beautiful! I like the fact that all of this was done inside the program, instead of with special modelling programs with game assets (like most SimCity trailers and the Cities XL 2011 trailer). I do wonder how they made an entire city grow at the same time? Place every building individually with the advanced setting while on pause then unpause to see auto construct?
"Words are words, explanations are explanations, but only performance matters."

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Elmo
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Re: Cities XL 2012 Unveils Its Official Trailer!

Postby Elmo » 23 October 2011, 18:24

AzemOcram wrote:Beautiful! I like the fact that all of this was done inside the program, instead of with special modelling programs with game assets (like most SimCity trailers and the Cities XL 2011 trailer). I do wonder how they made an entire city grow at the same time? Place every building individually with the advanced setting while on pause then unpause to see auto construct?


Well the clouds you see in the trailer are not really in the game :)

If you place structures while the game is paused all of them will start growing simultaneously when you unpause, unless if they are residences, office buildings or industries which are populated when there is demand for it.

dragon_magickx
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Re: Cities XL 2012 Unveils Its Official Trailer!

Postby dragon_magickx » 22 February 2012, 19:37

I really like the trailer, especially the music, I've never played before and the trailer certainly does its job!
Does anyone know who wrote the music for it?


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