[MAIN TOPIC] CitiesXL 2009 Modding Index

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GlobexCo
End 2010 Award - Best Mod (Released)
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[MAIN TOPIC] CitiesXL 2009 Modding Index

Postby GlobexCo » 23 September 2010, 18:45

Hello,
this post will be updated regularly and contains links to all the modds that are at the moment available for CitiesXL 2009.
You can find a similar topic at Simtropolis or at CitiesXs. But we have noticed that here this kind of list is needed for new people who created an account here and not at other websites.

Of course use them at your own risk. Please read the descriptions of these mods at their page to know how to install or if it's compatible with all the other modds.

(thanks to the authors of these modds, and to Asheroo for the original idea)

Normal Modds:
Big harbor as landmark (povis123)
New airport/harbor (povis123)
Highway-to-bridge working (jeremy12)
Advanced Zoning Options (Moaku)
Bridge Height Mod (Nashville Nelson)
Cameramod (Haltendehand, Gobo77, Oliver)
Decorative interchanges (Malaya)
Highway Bridge Mod (Malaya)
Intro Video Skipper (Moaku)
Larger Plazas (Moaku)
More Bus Stops (Haltendehand)
Report-Patch (Karel53)
Resource/Token Count Dialog (Okeanos)
Snapping Streets and Heights Fix (Nashville Nelson)
No Palm Trees on Avenue (Haltendehand)
Roads lined with palm trees (ieyasu)
Roads lined with poplars (ieyasu)
Extended harbor layers (Exalight)
Advanced Options (Exalight)
Linear zoning (Exalight)

Graphic mods:
Light replacement mod (LRM) (mrtnrln)
New York MTA bus (sniper296)
New basket court (stryder59)
Los Angeles County metro rapid bus (Sniper296)
Moon mod (Alex24)
Multiple road addon mod (Skimbo)
Detail level enhancer (moaku)
No car boxes for low settings(sniper296)
New traffic map (povis123)
Alternative Road Texture (StuntMonkey)
Australian 2000 Textures (Skimbo)
Austria 1970 Black Road Textures (Skimbo)
Austria 1975 RAM & TAM (Skimbo)
Euro 2000 Textures (Skimbo)
Super High Graphic Settings (GlobexCo)

Add-ons:
Harbour XL (Asterian) - currently in progress
Two new hotels (povis123)
New park (povis123)
More plazas (povis123)
Decorations ploppable (karaaib)
Bulldozer Mod (Itsthemuffinman)
Extra Terraforming Options (Pharmist)
New Farms (Malaya)
New Plazas (Gobo77, Haltendehand, Malaya, Oliver)
Trees Mod (Malaya)
Grass landfill (Jeff10)
Deciduous trees (Jeff10)
Exotic Trees (Jeff10)
Ploppable boats (GlobexCo)
Ploppable trains (kiwispanker)
New Modern Multi-family Houses (momo30)
The twin towers (momo30)
New modern office (momo30)
Christmas road addon (kiwispanker)

Cheats:
Water anywhere (jeremy12)
City road link mods (jeremy12)
No air pollution (jeremy12)
Harbor anywhere (jeremy12)
Cheaper bridges (povis123)
Money Bank (kiwispanker)
Single Player Trade Mod (Okeanos)
New York: destructible blueprints (nashville nelson)
Full Sandbox for Single Player (Moaku)

Unlockers:
CXL unlocker mod v3 (GlobexCo)
CXL unlocker mod v2 (GlobexCo)
CXL unlocker mod v2 hotfix (kiwispanker)
Little carpark (povis123)
Gas stations (povis123)
CarParkings (fredericgot)
Roundabouts (Oliver)
1 More Residences (Karel53)
2 England-Pack (Karel53)
3 No Air Pollution Park (Karel53)
4 CarParkings (Karel53)
5 Blueprints (Karel53)
6 Other Objects (Karel 53)
7 New Objects (Karel 53)
Blueprint unlocker (Exalight)
Buildings unlocker v3 (Exalight)

Maps:
La Messa (Arcadoli)
More maps (Jeff10)
The Lakeside (Aaron95)
Oasis (Alex24)
The round islands (Aaron95)
Map pack n1 (Alex24)
The green peninsula (Aaron95)
The scattered isles (Aaron95)
London (Alex24)
The cleaved canyons (Aaron95)
Chocolate valley (Alex24)
River valley (Alex24)
Lake map (Alex24)

Tutorials:
Video: How to install Unlocker Mod v2 pack (Stef42)
modding tutorials coming... stay tuned!

Tools:
Cities XL Pak-Explorer (Neidhard)
Map-Editor (karel53)
PakUnpacker/Repacker and Importer/Exporter (Arcadoli)
Unpacker (Okeanos)
Repacker (Okeanos)

(Forums software porting by GlobexCo) :ugeek:

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TheNextGeneration
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Joined: 21 July 2010, 14:57

Re: CitiesXL modding index

Postby TheNextGeneration » 23 September 2010, 22:19

Huh, i didnt even realize half of them existed :o I especially like the linear zoning mod!

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mr-tom
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Re: CitiesXL modding index

Postby mr-tom » 23 September 2010, 22:27

Stickied. :D
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Winter Dragon
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Re: CitiesXL modding index

Postby Winter Dragon » 24 September 2010, 05:44

Good to see this list on Cities XL forums.

One question remains for me, if we plan to move our cities from 2009 to 2011 it has been implied or suggested mods made for 2009 need to be removed from our cities. Ie. Delete any roundabouts before trying to convert them across. Is this still the case or should I be asking on a "mod by mod" basis? (Graphic mods like road textures won't matter, I was thinking more about things like boats, roundabouts and new buildings.)

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mr-tom
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Re: CitiesXL modding index

Postby mr-tom » 24 September 2010, 09:16

Let me answer in this way:

Focus will not guarantee cities which have any modded content at all in them (fair enough).

Some modded content may work, some may not. it's only by trial and error that you'll know.

But yes, roundabouts for example would need to be removed.

Consider - roundabouts never worked properly, so the version of roundabouts in your old city may well not be quite like the version in your new city...
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Oliver
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Re: CitiesXL modding index

Postby Oliver » 24 September 2010, 14:43

Thanks!
Maybe I could copy some of the posted mods into my german CXL'11 Moddingindex?
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Best Regards
Oliver - the epic green monsterlike writerperson

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mr-tom
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Re: CitiesXL modding index

Postby mr-tom » 24 September 2010, 14:52

Makes perfect sense.
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GlobexCo
End 2010 Award - Best Mod (Released)
End 2010 Award - Best Mod (Released)
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Re: CitiesXL modding index

Postby GlobexCo » 24 September 2010, 14:56

Modds that "add" things (add-ons) can be kept in the new paks folder and utilized again in the 2011 edition (new farms, new plazas, boats,...).

Modds that modify values of the game should not be kept since many functions have been updated - and you'll need to wait the updated version of the modd. (including cheats, unlockers, ... )

@Oliver: if you want I can send you the source html (?) code used... then you'll have only to translate names. Or, yes, you can copy links if you prefer.

Dubie
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Joined: 29 September 2010, 03:19

Re: CitiesXL modding index

Postby Dubie » 30 September 2010, 00:42

Hello,

Figured it all out. 8-)

I tried to download the sandbox patch but link is dead:
Sorry, we can't find "www.citiesxs.netuploads". We suggest that you check the spelling of the web address or search above

Game version: Cities XL 2009 Limited Edition

Thanks for your time.

Edit: Found "Full Sandbox for Single Player (Moaku)" here: http://www.simtropolis.com/forum/messag ... did=112729

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Oliver
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Re: CitiesXL modding index

Postby Oliver » 01 October 2010, 14:38

You just have to make a "/" between .net and upload.

So it should be work with this adress:
http://www.citiesxs.net/uploads/gi4_mod ... dbox.patch
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Best Regards
Oliver - the epic green monsterlike writerperson


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