[Mod] Offices Buy Retail - v2012c

Moderator: Focus Team

[Mod] Offices Buy Retail - v2012c

Postby Winter Dragon » 25 October 2010, 10:38

Offices Buy Retail

This mod changes offices so that they buy retail services from shops. Because of developments from other mods for CXL 2012, I will no longer be applying retail services to hotels for the 2012 version. The 2011 version still affects business hotels and offices, however.

Also note: T3 Offices added to version 'c' (14/12/11)
Download (CXL 2012): Offices Buy Retail v2012c
Alternative Download (CXL 2012): XL Nation Exchange

Download (CXL 2011): Offices (and Business Hotels) Buy Retail v2011d
Installation/Removal: You can add and remove this mod at any time and cities will load without it, but don't forget to remove all the extra shops you built after removal or your economy might stall due to retail over production.


Leisure Mod

This mod halves the running costs of Leisure Zones each month, but doubles the cost of construction and demolition.

Download (CXL 2011):[/color] Leisure v1.05 (2011)
Installation/Removal: You can add and remove this mod at any time and cities will load without it.
Last edited by Winter Dragon on 25 February 2012, 23:24, edited 21 times in total.
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Re: [Mod] Retail Commerce Mod

Postby City Builder » 25 October 2010, 13:02

I have always thought that there is not enough that consumes retail in my city and that there is no reason to place retail to the amount in the city that it looks visually correct.

It would seem that your mod will fix that and there will be a reason to build more retail in the city now.

Can you tell us what percentage that offices will need retail? And is there any indication on an office panel now that will tell us whether an office has enough retail or not so that we know whether to build more for the office to consume or not.

I also wonder if maybe you can break this mod up into two mods for those people that want offices to consume retail, but don't want to change their leisure industry in the game. Maybe break it between the two so that if somebody wants both, they add both, if not they add one or the other as to what suits them.
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Re: [Mod] Retail Commerce Mod

Postby soltan gris » 25 October 2010, 13:28

Yeah, this mod is a great idea that I've advocated for some time. Although I think it's more realistic if hotels also consume retail.
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Re: [Mod] Retail Commerce Mods

Postby Winter Dragon » 25 October 2010, 15:00

Done. The Commerce patch now has hotels and offices buying Retail goods and I've added a second standalone mod for the Leisure, if anyone wants to have that as well.

Here's an image showing retail on an office building. (The same is true for hotels also.)
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Re: [Mod] Commerce Mods v1.05

Postby City Builder » 25 October 2010, 15:33

Very nice. Very very nice.

Thanks for sharing. I will likely add it to my game very verey soon.
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Re: [Mod] Commerce Mods v1.05

Postby IntX » 25 October 2010, 15:44

Thanks for your time and effort on this mod. I whole-heartily agree that there wasn't enough retail dependency in the game. I look forward to installing the mod on my mahcine tonight!
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Re: [Mod] Commerce Mods v1.05

Postby mr-tom » 25 October 2010, 18:25

Fantastic. Thank you so much!

(edit - added to index)
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Re: [Mod] Commerce Mods v1.05

Postby Nuppe » 25 October 2010, 18:56

Fantastic! :D

I've allways been puzzled bout how a 100.000 citizen city could survive with 5 or 6 shops... Downloading now. Thanks alot! :)
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Re: [Mod] Commerce Mods v1.05

Postby dond » 25 October 2010, 19:07

Thanks for the mod. I have a big problem though. After installing the mod the profitability of all my business hotels suddenly went red. So I added a lot more retail until I had a surplus and almost all of my hotels are still losing money. When I click on them to analyze the problem, everything is in the green except profitability. No reason is given for why the hotels are failing, just that they're not making any money.
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Re: [Mod] Commerce Mods v1.05

Postby mr-tom » 25 October 2010, 19:07

What sort of hotels? Business or holiday?
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