[MOD]: Ploppable Sandbox (updated 20/04/2011)

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dragoneyes001
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Re: [MOD]: Ploppable Sandbox

Postby dragoneyes001 » 02 January 2011, 17:08

luiscurtolo wrote:
you need to sell off the extra resources/industry because you now have tons being produced (go into trade window and sell off the extra food,high tech, heavy industry,manufacturing and offices so you only have about 2-5 excess tokens of each this should fix the problem your having.)


thats not possoble as the mlb brings you 100 tolkens..... not that simple.

Your industries are failing due to the fact that the mod produces every resource. My suggestion would be to use my mods
(viewtopic.php?f=59&t=1813). There you will find a description of my mods. Just use the one that suits you best.



hey thanks... ill check this.


make the freight and its easy to sell off the excess. just wounder why you used a mod you don't even understand the basic concept of? if it was to simply cheat you could have just double slided the cash tokens with omnicrap and had all the funds you want without having any mods.

the game rewards you for producing a product but it will also penalize you for over producing and not trading off the excess.
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flacco
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Re: [MOD]: Ploppable Sandbox

Postby flacco » 02 April 2011, 19:00

i've downloaded your sandbox, but why i don't have the sandbox mode selection panel on the main menu?

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Elmo
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Re: [MOD]: Ploppable Sandbox

Postby Elmo » 02 April 2011, 21:01

Elmo wrote:Description
This mod adds 2 new buildings to the utilities menu. Each one of them can be built 1000 times in each of your cities.


That's why :)


The mod that enables the sandbox button you want is the Unlocker Mod.

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Elmo
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Re: [MOD]: Ploppable Sandbox (updated 12/04/2011)

Postby Elmo » 12 April 2011, 02:30

Guess who's back to modding 8-)

The mod has been updated today (12/04/2011). It now adds 20 buildings to the utilities menu to allow users choose which parts of the sandbox they would like to use.

Check the first post of the topic for a download link and a detailed description.

Special thanks to pharmist for helping me modify the names and descriptions of the added buildings.

Enjoy!

hebl
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Re: [MOD]: Ploppable Sandbox (updated 12/04/2011)

Postby hebl » 12 April 2011, 14:24

Great news :)
One question though, is it compatible with Unlocker Mod?

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Elmo
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Re: [MOD]: Ploppable Sandbox (updated 12/04/2011)

Postby Elmo » 12 April 2011, 14:50

Yup, it is compatible with all mods except El L.A.V.'s modification of the first version of my sandbox mod (viewtopic.php?f=59&t=1813)

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mcsnetworks
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Re: [MOD]: Ploppable Sandbox (updated 12/04/2011)

Postby mcsnetworks » 14 April 2011, 04:31

You've raise your AWESOMENESS by 24 points.

fuqthegovt
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Re: [MOD]: Ploppable Sandbox (updated 12/04/2011)

Postby fuqthegovt » 17 April 2011, 10:31

Nice mod. One thing that I can't get to work tho is the transport hub building. My city is 100/100 on both passenger and freight (5 road connections). I plop the building but the limit doesn't increase and I can't sell off the extra stuff the other buildings are cranking out. :cry:

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Elmo
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Re: [MOD]: Ploppable Sandbox (updated 12/04/2011)

Postby Elmo » 17 April 2011, 15:18

The building provides passenger services needed for your hotels to function properly and freight for your silos, industries, etc. It does not provide extra trade limit. I'll see if I can update it to increase the trade limit as well.

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Elmo
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Re: [MOD]: Ploppable Sandbox (updated 12/04/2011)

Postby Elmo » 20 April 2011, 02:28

I just updated the mod. The Transport Hub building is now a city link as well (similar to airports). It still provides passenger and freight services satisfaction, with the addition of 20,000 freight trade capacity and 20,000 passengers trade capacity.

P.S. Welcome to the forums, fuqthegovt!


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