Pharmist Mod Experiments

Moderator: Focus Team

hevanlicious
Posts: 11
Joined: 24 July 2010, 04:32

Re: Pharmist Mod Experiments

Postby hevanlicious » 04 January 2012, 02:54

Pharmist, I wonder if you can make the trees and light poles may be placed on the roads and not only in the dirt floor?

Thanks

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alvinheriadi
Posts: 50
Joined: 26 October 2010, 16:08
Location: Indonesia
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Re: Pharmist Mod Experiments

Postby alvinheriadi » 07 January 2012, 12:45

A question:

How to create new road models without 3dsmax '08?

Like Pharmist creating TLA-5?

Sorry if i posted on wrong topic

Smitt
Posts: 6
Joined: 02 November 2011, 20:46

Re: Pharmist Mod Experiments

Postby Smitt » 09 January 2012, 09:07

alvinheriadi wrote:A question:

How to create new road models without 3dsmax '08?

Like Pharmist creating TLA-5?

Sorry if i posted on wrong topic



It is possible to change the textures by unpacking the file and replacing the texture. There are some good tutorials out there that show how to retexture something. You do not need the modding tools for that just the unpack/packer.
xlnation.NET Go there.

Ofir
Posts: 54
Joined: 24 March 2011, 23:59

Re: Pharmist Mod Experiments

Postby Ofir » 09 January 2012, 21:27

pharmist, can't wait for that bridge! :D

josont03
Posts: 3
Joined: 23 December 2011, 06:39

Re: Pharmist Mod Experiments

Postby josont03 » 11 January 2012, 21:28

Hey Pharmist! Big fan of ur mods! :) This bridge design looks flawless!R u going to release this any time soon or do u need to edit it furthermore ?

flexxmatthews
Posts: 5
Joined: 28 April 2011, 03:37

Re: Pharmist Mod Experiments

Postby flexxmatthews » 18 January 2012, 09:39

Hi there, Pharmist...I am so loving your creations. However I do have a request. Is it possible to make a highway water road?

epalhk
Posts: 2
Joined: 25 January 2012, 05:03

Re: Pharmist Mod Experiments

Postby epalhk » 25 January 2012, 05:08

Hi Pharmist,

The 6-lane and 8 lane roads work fine as they are but the programme crashed when I tried to make them one-way. I've installed all the updates but they still don't work. What is the problem here?

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user
Posts: 234
Joined: 08 September 2011, 08:45

Re: Pharmist Mod Experiments

Postby user » 25 January 2012, 07:34

Do you install the base tags patch? If not, you can find the latest in the link below.
http://xlnation.net/content/tags.cfg
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Altiris
Posts: 43
Joined: 04 July 2011, 02:56

Re: Pharmist Mod Experiments

Postby Altiris » 25 January 2012, 07:47

user wrote:Do you install the base tags patch? If not, you can find the latest in the link below.
http://xlnation.net/content/tags.cfg



For the Pharmist Mods,(and CLM) they need the Latest Config Patch also (the 6-8 lane Rds and Pedpaths require Simtracks.cfg).

http://xlnation.net/content/xln-base-config
http://xlnation.net/content/tags.cfg

epalhk
Posts: 2
Joined: 25 January 2012, 05:03

Re: Pharmist Mod Experiments

Postby epalhk » 25 January 2012, 15:24

Thanks for the info. The one-way 6- and 8-lane roads work fine now that I have installed the latest config patches.


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