Blender plug-in for CXL Custom Content?

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Romaq
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Blender plug-in for CXL Custom Content?

Postby Romaq » 21 October 2011, 13:14

I'm still working on the basic talent to actually 'do something' in Blender, otherwise it is rather pointless of me to try to create something until I have a grasp of what I can do that I would also like to create for CitiesXL.

Is anyone else using Blender? Since Blender is entirely open and free, it would seem to be worth the while for a plug-in that can handle the conversions. It is unfortunate that doing so is beyond me at this moment.

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Aspire
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Re: Blender plug-in for CXL Custom Content?

Postby Aspire » 22 October 2011, 03:22

I'm not sure if blender is supported as one of the programs for CXL, but i think if you can find a plug-in that saves as .SG files, then it should work (Don't Quote me on that) :D
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Romaq
Posts: 31
Joined: 21 July 2010, 07:40
Location: Bellingham, Washington, USA
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Re: Blender plug-in for CXL Custom Content?

Postby Romaq » 22 October 2011, 10:03

Ok. I'll keep an eye out. Learning Blender is hard, but it does work, it is free, and perhaps we could see some cool stuff come as a result of it. :)

razvanab
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Joined: 03 March 2013, 15:37

Re: Blender plug-in for CXL Custom Content?

Postby razvanab » 03 March 2013, 15:42

Hi

Are there any news for Cities XL and Blender exporter ?
i will like to buy the game but without the possibilities to mod it there is no use...

Thank You.


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